The
NERCOMP Social Software event at U. Mass Amherst on November, 14, 2006.
Blog mentions:
Links to related blogs are grouped with each session below.
This one is an overview.
9:00 AMSocial Software in the Classroom: Happy Marriage or Clash of Cultures?
Speaker: Eric Gordon, Assistant Professor of New Media, Department of
Visual and Media Arts, Emerson College
Eric Gordon is an assistant professor of
New Media in the
Department of
Visual and Media Arts at Emerson College. His work concentrates on how
new technologies transform perceptions of public space, community and
privacy, with a specific emphasis on the American city. While at the
Institute for Multimedia Literacy at the University of Southern
California, he was a principal designer of
MediaBASE, a rich-media
discourse tool that facilitates media-based conversation in the
classroom.
More and more schools are appropriating social software tools into the
classroom under the general assumption that connectivity and networking
is necessarily productive for teaching and learning. But the social
dynamics cultivated in sites like Facebook and MySpace can sit uneasily
in the classroom. These sites are non-hierarchical platforms in which
young people can “hang out” and
“chat” without fear of surveillance. And even
though this expectation of privacy is unfounded (anyone, including
parents and advertisers can easily pry into these spaces), the dynamics
of the community depend on it. In the classroom, however, the
expectations are different. These communities are limited, controlled
and heavily monitored by professors. The success of these communities,
then, depends on the students’ ability to be comfortable in
them while continuing to operate within existing classroom hierarchies.
So, how do the dynamics of academic platforms overlap with the dynamics
of popular social software platforms? To what extent does
“hanging out” contribute to teaching and learning?
And conversely, to what extent does academic surveillance destroy
community dynamics?
10:30 AMTeaching and Learning in a Virtual World
Speaker: Rebecca Nesson, project manager, co-producer and one instructor of the Harvard Extension
class Cyberone: Law in the court of Public Opinion
Rebecca Nesson (her Second Life avatar pictured at left) is a graduate of Harvard College, Harvard Law
School, and is currently a Ph.D. candidate in Computer Science at Harvard. She
has previously taught Extension School classes on Internet & Society:
Technologies and Politics of Control, has served as the head teaching fellow
for Principles of Programming Java (an introductory computer science class),
and served as a consultant for Electronic Music: History and Aesthetics of
Popular Music since 1960, also taught through the Extension School. The first
two of these courses have included distance students who participated in the
courses entirely online. The third included a significant online component in
all student work.
The experimental course,
Cyberone: Law in the court of Public Opinion is being offered both to students at the Harvard Law School and to distance students, some of whom are enrolled in the class though the Harvard Extension School and others who are "auditing" it as "at-large" students. For the off-site participants, student and staff interactions happen through a Wiki and discussion boards, and within the 3D virtual world,
Second Life.
In Second Life, students communicate with each other primarily through Instant Messaging and Chat. Second Life has aspects of the on line games called MMORPGs (for Massively Multiplayer Online Role Playing Games),such as avatars and virtual locales, and aspects of social networking sites, such as public user profiles and friends lists. What's unusual about Second Life, is that most of the "world" is user created. Second Life provides the tools for users to create and animate, as well as buy, sell and trade, virtual objects with relative ease. Meetings of the people in this course, for example, can take place in a room that is a replica of a lecture hall at Harvard Law School.
Rebecca Nesson, one of the instructors of the Cyberone class, will join us via Second Life. She will take workshop participants on a guided tour of Berkman Island, the locale in Second Life where much of the course activity takes place, and in the process discuss many of the characteristic features of Second Life. Becca will talk about how she uses Second Life as a course venue and the particular challenges and opportunities it presents, and she wil take questions from workshop participants.
12:30Electronic Constructivism: Inspiring and Motivating Students
with Thought Provoking Questions and Emerging Technologies
Speaker: Dr. Maureen Brown Yoder, Director of Online Learning, Lesley
University
Dr. Maureen Brown Yoder is the Director
of
Online Learning at Lesley University in Cambridge, Massachusetts. She has also been the Program
Director of the
Technology in Education Online master's degree program
for the past nine years. Dr. Yoder works with administrators and
faculty on issues of online program development, academic and
administrative implementation,
supporting online students and faculty,
and building a supportive infrastructure. Dr. Yoder is a proponent of
high quality instruction incorporating emerging technologies and
constructivist learning strategies while delivering practical,
relevant, content. Dr. Yoder has conducted workshops on these topics
nationally and internationally. She is a former elementary and middle
school classroom teacher and technology specialist. Dr. Yoder received
her doctorate at Boston University in Educational Media and Technology.
How can social software enhance inquiry-based teaching and
constructivist approaches?. Participants will see examples of how
thought provoking questions and intriguing scenarios can lead to
transformative thinking and original projects. Using asynchronous and synchronous social software, students can
collaborate to research, analyze their findings, and create original
products.
WebQuests and other constructivist approaches will be highlighted, and
examples of ways to inspire imaginative thought will be included. Data
from a survey of 500 online students and faculty in a fully online
Master's degree support the claim that this type of instruction
contributes to an almost 100% retention rate and very high student
satisfaction. Participants will leave this session with
practical suggestions for thoughtful ways of using emerging technologies to
enhance teaching and support learning.
1:45Social Computing Tools in the Curriculum
Speaker: Katie Livingson Vale, Manager
Curriculum Integration Support, Massachusetts Institute of Technology
Katie Vale received undergraduate degrees from Brown in Cognitive
Science and Anthropology and a doctorate from Boston University in
Curriculum and Teaching with a specialization in Educational
Technology. She is the manager of the Curriculum Integration Support
team within MIT Academic Computing. Katie teaches seminars on
technology-enabled education and social computing tools at MIT, and has
been an Adjunct Professor at the School of Education at Boston
University. Research interests include computer-mediated communication,
computer-supported cooperative work, and evaluation of instructional
technology, and MMORPGs in education.
The current college age demographic is quite comfortable with social computing tools - email, blogs, wikis, instant messaging and online
collaboration through multiplayer online games. Katie will discuss ways in which MIT has been
experimenting with incorporating
weblogs into the
undergraduate curriculum and admissions process, and how students'
experiences with online games may shape their ability and interest in
collaborative learning projects.
Send your comments about this workshop to Peter Hess