The NERCOMP Social Software event at U. Mass Amherst on November, 14, 2006.
Blog mentions: Links to related blogs are grouped with each session below. This one is an overview.

9:00 AMSocial Software in the Classroom: Happy Marriage or Clash of Cultures?

Speaker: Eric Gordon, Assistant Professor of New Media, Department of Visual and Media Arts, Emerson College
Eric Gordon is an assistant professor of New Media in the Department of Visual and Media Arts at Emerson College. His work concentrates on how new technologies transform perceptions of public space, community and privacy, with a specific emphasis on the American city. While at the Institute for Multimedia Literacy at the University of Southern California, he was a principal designer of MediaBASE, a rich-media discourse tool that facilitates media-based conversation in the classroom.
More and more schools are appropriating social software tools into the classroom under the general assumption that connectivity and networking is necessarily productive for teaching and learning. But the social dynamics cultivated in sites like Facebook and MySpace can sit uneasily in the classroom. These sites are non-hierarchical platforms in which young people can “hang out” and “chat” without fear of surveillance. And even though this expectation of privacy is unfounded (anyone, including parents and advertisers can easily pry into these spaces), the dynamics of the community depend on it. In the classroom, however, the expectations are different. These communities are limited, controlled and heavily monitored by professors. The success of these communities, then, depends on the students’ ability to be comfortable in them while continuing to operate within existing classroom hierarchies. So, how do the dynamics of academic platforms overlap with the dynamics of popular social software platforms? To what extent does “hanging out” contribute to teaching and learning? And conversely, to what extent does academic surveillance destroy community dynamics?

10:30 AMTeaching and Learning in a Virtual World

Speaker: Rebecca Nesson, project manager, co-producer and one instructor of the Harvard Extension class Cyberone: Law in the court of Public Opinion
Rebecca Nesson (her Second Life avatar pictured at left) is a graduate of Harvard College, Harvard Law School, and is currently a Ph.D. candidate in Computer Science at Harvard. She has previously taught Extension School classes on Internet & Society: Technologies and Politics of Control, has served as the head teaching fellow for Principles of Programming Java (an introductory computer science class), and served as a consultant for Electronic Music: History and Aesthetics of Popular Music since 1960, also taught through the Extension School. The first two of these courses have included distance students who participated in the courses entirely online. The third included a significant online component in all student work.
The experimental course, Cyberone: Law in the court of Public Opinion is being offered both to students at the Harvard Law School and to distance students, some of whom are enrolled in the class though the Harvard Extension School and others who are "auditing" it as "at-large" students. For the off-site participants, student and staff interactions happen through a Wiki and discussion boards, and within the 3D virtual world, Second Life.

In Second Life, students communicate with each other primarily through Instant Messaging and Chat. Second Life has aspects of the on line games called MMORPGs (for Massively Multiplayer Online Role Playing Games),such as avatars and virtual locales, and aspects of social networking sites, such as public user profiles and friends lists. What's unusual about Second Life, is that most of the "world" is user created. Second Life provides the tools for users to create and animate, as well as buy, sell and trade, virtual objects with relative ease. Meetings of the people in this course, for example, can take place in a room that is a replica of a lecture hall at Harvard Law School.

Rebecca Nesson, one of the instructors of the Cyberone class, will join us via Second Life. She will take workshop participants on a guided tour of Berkman Island, the locale in Second Life where much of the course activity takes place, and in the process discuss many of the characteristic features of Second Life. Becca will talk about how she uses Second Life as a course venue and the particular challenges and opportunities it presents, and she wil take questions from workshop participants.

12:30Electronic Constructivism: Inspiring and Motivating Students with Thought Provoking Questions and Emerging Technologies

Speaker: Dr. Maureen Brown Yoder, Director of Online Learning, Lesley University
Dr. Maureen Brown Yoder is the Director of Online Learning at Lesley University in Cambridge, Massachusetts. She has also been the Program Director of the Technology in Education Online master's degree program for the past nine years. Dr. Yoder works with administrators and faculty on issues of online program development, academic and administrative implementation, supporting online students and faculty, and building a supportive infrastructure. Dr. Yoder is a proponent of high quality instruction incorporating emerging technologies and constructivist learning strategies while delivering practical, relevant, content. Dr. Yoder has conducted workshops on these topics nationally and internationally. She is a former elementary and middle school classroom teacher and technology specialist. Dr. Yoder received her doctorate at Boston University in Educational Media and Technology.
How can social software enhance inquiry-based teaching and constructivist approaches?. Participants will see examples of how thought provoking questions and intriguing scenarios can lead to transformative thinking and original projects. Using asynchronous and synchronous social software, students can collaborate to research, analyze their findings, and create original products. WebQuests and other constructivist approaches will be highlighted, and examples of ways to inspire imaginative thought will be included. Data from a survey of 500 online students and faculty in a fully online Master's degree support the claim that this type of instruction contributes to an almost 100% retention rate and very high student satisfaction. Participants will leave this session with practical suggestions for thoughtful ways of using emerging technologies to enhance teaching and support learning.

1:45Social Computing Tools in the Curriculum

Speaker: Katie Livingson Vale, Manager Curriculum Integration Support, Massachusetts Institute of Technology
Katie Vale received undergraduate degrees from Brown in Cognitive Science and Anthropology and a doctorate from Boston University in Curriculum and Teaching with a specialization in Educational Technology. She is the manager of the Curriculum Integration Support team within MIT Academic Computing. Katie teaches seminars on technology-enabled education and social computing tools at MIT, and has been an Adjunct Professor at the School of Education at Boston University. Research interests include computer-mediated communication, computer-supported cooperative work, and evaluation of instructional technology, and MMORPGs in education.
The current college age demographic is quite comfortable with social computing tools - email, blogs, wikis, instant messaging and online collaboration through multiplayer online games. Katie will discuss ways in which MIT has been experimenting with incorporating weblogs into the undergraduate curriculum and admissions process, and how students' experiences with online games may shape their ability and interest in collaborative learning projects.

Send your comments about this workshop to Peter Hess